AI Insights · Timothy · April 2024
Top 5 Slime Games Performance in Russia Q1 2024
Discover the performance trends of the top 5 slime games on a unified platform in Russia during Q1 2024, including download rates, revenue, and active user metrics.
The first quarter of 2024 has shown interesting trends for the top 5 slime games on a unified platform in Russia. Here's a breakdown of their performance based on data from Sensor Tower.
My Talking Slimy: Super Cat 3D from Pixeland LLC saw a varied performance in weekly downloads, peaking at 4.3K in the last week of March. Its weekly revenue fluctuated slightly, with the highest being around $93 in the first week of January. The active user base showed a consistent trend, ranging from approximately 12.1K to 14.5K throughout the quarter.
World of Slime Simulator Games by Solid Apps INC experienced a notable increase in weekly downloads, reaching over 1K in March. The weekly revenue also showed an upward trend, peaking at $54 in the final week of March. The active users increased significantly, from 542 at the start of January to nearly 1K by the end of March.
Goo: Slime simulator, ASMR from Exomind LTD had a modest performance in terms of downloads, with weekly figures remaining below 10. Revenue saw a slight rise, peaking at $35 in mid-March.
Super Slime - Black Hole Game by Supercent, Inc. had a strong presence with weekly downloads peaking at 121K in late February. Revenue peaked at $51 in mid-February. The active user count was impressive, reaching over 342K at the end of February and maintaining high numbers throughout the quarter.
Finally, Super Slime Simulator from Dramaton LTD maintained steady weekly downloads around the 10K mark, peaking at 12.6K in the last week of March. Revenue showed minor fluctuations, with a peak of $21 in mid-February. Active users were stable, averaging around 60K to 64K.
These insights highlight the dynamic nature of the slime game market in Russia. For more detailed analytics and insights, visit Sensor Tower.